The red zones are clearly flawed in this game. They need to change. On one hand I completely agree the red zones should just be removed. It just seems bad. On the other hand, if it’s there to add a bit of a twist (for example playing the game for the first time and suddenly experiencing a bombardment, or being caught out to it) then it needs fixing.
The first thing for me is in terms of the world we are in, who is doing the bombing and why? We don’t seem to know and so it just breaks down the suspension of disbelief that there’s a round circle on the map, it’s red and in that zone, you get bombed randomly. Give it a story for one.
Games are all about storytelling and you (as in the developer of the game) never bothered to tell the viewer (the gamers/players) the story behind it. I can’t even be bothered to go dig a quote where someone from Bluehole tries to explain why it needs to stay. What I heard just did not sound right. Oh and calling players bad for dying to it is just plain stupid.
How would I change it while accepting to keep it in-game? Well, instead of a circle, change it to more like a line and have the bombs explode in a certain direction. Soon the mini-map, the red zone would look more like a thick line across the map in random directions. Ensure that it never spawns in the same exact area twice in a row.
Alternatively, if it’s going to be more like mortar fire, have the minimap reflect that and be a bit more random shaped. Have the bombardment come at an angle also. Again it all depends on the story behind this and how to then design it.